CS2 External
CS2 External active
Kernel-Driven Competitive Tool -- All Maps Supported
Purchase License Undetected
Our Counter-Strike 2 external uses the same kernel driver architecture as our DayZ product. A built-in offset dumper automatically resolves all addresses after game patches, so you never wait for manual updates. The DirectX 11 overlay is fully streamproof and invisible to OBS, Discord, and all screen capture software. Multi-language keyboard layout support (QWERTY, AZERTY, QWERTZ, Dvorak, Colemak) is detected automatically.
Features 56 total
Player ESP
13
Bone ESP
Full skeleton rendering on enemies with customizable bone color.
Box ESP
Two styles: standard rectangle or corner-only brackets with outline and rounding options.
Filled Box
Semi-transparent box fill with gradient color support and visible-only fill mode.
Snap Lines
Lines from screen position to enemies -- top, center, or bottom anchor.
Head Circle
Circular indicator around enemy heads for precise identification.
Eye Ray / LOS
Shows each player's line-of-sight direction so you know where they're looking.
Health & Armor Bars
Visual health and armor indicators alongside enemy players.
Name & Distance
Display player names and distance in meters with team identification.
Weapon Display
Shows the weapon icon each enemy is currently holding.
Scoped / Flashed
Indicators for when an enemy is scoped in or blinded by a flashbang.
Visibility Check
Different color rendering for visible vs. non-visible enemies through walls.
Off-Screen Arrows
Directional arrows pointing toward enemies outside your field of view.
Sound ESP
Expanding rings visualizing enemy footstep positions through walls with configurable range and fade.
Aimbot
10
Smooth Aiming
Human-like aim assist with adjustable smoothing factor (1.0 - 10.0+).
Humanization
Jitter, curved paths, perpendicular offsets, and dynamic adjustment for natural-looking aim.
Multiple Hitboxes
Target Head, Neck, Spine, or custom hitbox selection.
FOV Circle
Visual overlay circle showing aim field of view with configurable minimum threshold.
Visibility Check
Only targets visible enemies to prevent locking through walls.
Scope-Only Mode
Aimbot activates only when scoped in -- ideal for AWP and SSG08.
Bullet Threshold
Aimbot activates only after N bullets fired for anti-detection.
Auto Weapon Check
Ignores grenades, utility, and unsuitable weapons automatically.
Flash Ignore
Continue aiming accurately even when your screen is flashed.
Toggle / Hold Modes
Switch between hold-key and toggle activation with customizable hotkeys.
Recoil Control (RCS)
3
Automatic Compensation
Counteracts weapon recoil using live AimPunchAngle data.
X/Y Scaling
Separate yaw and pitch scale factors (default 1.4x) for fine-tuning.
Bullet-Based Activation
Only activates after the first N bullets for natural-looking spray.
Triggerbot
5
Auto Fire
Automatically shoots when crosshair is on an enemy with target validation.
Reaction Delay
Configurable delay before firing to mimic human reaction time.
Scope-Only & Stationary
Optional restrictions: only fire when scoped or standing still.
Flash Ignore
Shoots through flashbang blindness if enabled.
Visibility & Team Check
Validates line of sight and prevents friendly fire.
Radar
3
Minimap Radar
Real-time enemy positions on a customizable minimap overlay.
Multiple Styles
Circle dots, directional arrows, or combined circle-with-arrow mode.
Customizable Range
Adjustable radar distance, scaling, point size, and background transparency.
Grenade Helper
4
Lineup System
Pre-programmed grenade throw positions for Smoke, HE, Molotov, Flash, and Decoy.
Visual Aim Guide
Aim line and ground circle indicators show exactly where to stand and look.
Throw Types
Standard, jump-throw, and run-throw support with configurable run duration.
Custom Lineups
Built-in editor to record and save your own grenade lineups per map.
Combat Assists
7
Bunny Hop
Automatic jump strafing to maintain momentum.
Fast Stop
Quick deceleration with configurable delay for precise peeking.
Auto Knife
Automatic knife attacks when within range (default 70 units).
Auto Zeus
Automatic Taser use within configurable distance (default 130 units).
Hit Marker & Sound
Visual crosshair flash and audio feedback on successful hits.
Sniper Crosshair
Custom crosshair overlay for sniper scopes with color customization.
Head Shoot Line
Line from your position to the predicted headshot location.
Info & Utility
5
Spectator List
Real-time display of who is watching you with a repositionable window.
Bomb Timer
Precise C4 countdown with bomb site display, defuse time, and color warning under 10s.
Anti-AFK
Prevents being kicked for inactivity with automatic input simulation.
Auto Accept
Automatically accepts match invitations to speed up queue times.
Watermark / FPS
GHaxLabs watermark with live FPS and velocity display.
Settings & Config
6
Config Profiles
JSON-based save/load with multiple profile support and author tracking.
Full Color Customization
RGBA color picker for every visual element independently.
Hotkey System
Customizable keybinds for all features with per-feature hotkeys.
Streamproof Mode
Overlay invisible to OBS, Discord, and all screen capture software.
Auto Offset Dumping
Self-contained offset resolution -- no manual updates required after game patches.
Menu Themes
ImGui-based interface with multiple pages, draggable windows, and position memory.
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